Setting

Setting
This Killing game is designed as a test run/stress test for a “Live Killing Game Experience”, with participation either as a regular participant or guaranteed survivor depending on the price of the ticket. As it’s a test run, none of the participants in this run are willing except MMB who is disguised as an abducted participant. The three masterminds combining their skills and interests to create a profitable passion project they can sell out to the world’s wealthy thrill-seekers, akin to hunting humans for sport. Advertising this experience would be done through the dark web and various criminal networks.

Since it’s a stress-test, each participant is chosen either for being a notable individual or having a particular level of skill that would be above that of the weak fodder that would be provided for future, proper runs of the killing game.

The reason why these exact test-run participants were chosen is still being discussed.

Location
The game is held inside (the ruins of) an ancient castle which was built for hundreds of years, ideally from the Regency or Victorian era, with Victorian Gothic architecture. This castle is enormous in size and is filled with secret passages and hidden rooms. It is important for this environment to be mysterious and ominous to enhance that unsettling feeling of the player as they explore around the place to search for an exit, setting the overall tone for the game. Creepiness is the key, the plot might insert a horrifying incident which happened at the place from the old times into the narrative. Obviously, it will have been modified by the masterminds to be suitable to host the game.

Each round of the game will be hosted on only one floor of the castle. Participants will have to actively look for a door which opens up the stairs to advance to the next floor(round). Each floor should have a specific theme to make it unique compared to the other floors.

Mascot
A pair of “Punch and Judy show”-inspired mechanical puppets that on rail tracks throughout the castle. They run through the floor of the castle around the edge of rooms and corridors, enter different rooms via rotating walls that rotate the bit of track. There'd also be railroad switches.


 * The pair consists of an older sister a younger brother. The brother is always wrong and saying stupid things so that that the sister can be right. This plays off like some comedy relief on the surface but takes on a more sinister and spiteful meaning after Mastermind C's reveal.