Killing Game Rules

Each round to be a zero sum game between teams, with a mechanism which give the winning side the ability to save one member of the losing team from elimination(death)

For instance, with 3 rounds and 10 participants, the elimination process is as following:

Round (1): 2 teams of 5 compete for a slot to go through to the next round, the winning team could save one member of the losing team leaving the remaining 4 to be executed.

Round (2): the 6 remaining are divided into 2 teams of 3, the winning team could save 1 member of the losing team leaving the remaining 2 to be executed.

Round (3): the 4 remaining are divided into 2 teams of 2 to compete, the winning 2 clear the game and the losing 2 get executed.

Lek: We could keep it consistent and keep the system for the last round allowing for one more survivor, it depends on how many survivors we want

FAQ
''' Is there a possibility of death occurring before the result of each round is determined (are there deaths outside of executions)? '''

Yes

''' >If there is, how would the rules adapt to the varied number of remaining participants after each round? '''

The game makes sure to always start a round with a fixed number of players by increasing the number of players that could be saved from the losing team correspondingly to the number of players from the winning team that died (in addition to the default 1 member that they can save). Example: If team A win against team B but lost 1 member, they could save 2 members of team B from execution. If team A win against team B but lost 2 members, they could save 3 members of team B from execution.. so on

(We also need an additional rule to set a limit of how many people can die prematurely to the end of a round, to make sure there will always be left minimum the amount of players required to participate in the next one.)

''' >How are the teams decided? '''