Game Mechanics

VN Mechanics

1/The game starts in Protag D's POV. When it turns out she is the first to die, the player is offered a choice between 3 different options, to play as : Protag A, Protag B or Protag C. This branches the game into 3 different routes (A,B,C). 2/In each of these routes, the player will experience the entire game through its corresponding protagonist’s perspective.

3/The choices the player makes while playing would determine whether the game would be played out in path 1A(1B,1C) or path A(B,C), with 1A(1B,1C) being a timeline which is shared across all the routes and A(B,C) being an unique timeline for each of the routes. With this approach, the player would be capable of changing fates of other characters by the choices they make.

4/Path 1 routes will not be accessible until the player has completed the other route of that protag’s pov. Example: 1A will be available after A is cleared. It’s undecided how path 1 routes are locked from first time players.

5/There will be a few dead-ends for each protagonists and they will be added in as we go along with actually writing the story since they’ll be circumstantial, and they will not be referred to as “routes”.

6/Each route and its numbered analogous are two sides of a same coin. The first side as a question and the other as an answer maximizing the use of chekov's gun. Example: Suppose two characters start arguing about something that happened between the two of them at a certain point of the route. You know nothing of the controversy but know that they're one against the other and you can maybe divide et impera for your own advantage. In the flip side of the route, you actually come to learn where the conflict stems from and you have a chance at preventing it to reach the true end of the character, or simply a different ending.